Vampires

Vampires in Ravnica come in two main castes: the typical blood-drinkers, and mind drinkers, which specialize in stealing memories and youth. Often in the employ of the Orzhov and Dimir, Vampires are undead creatures that can typically pass as human. Although they are undead, they are not weak to sunlight like other vampires Their undead nature makes them physically frail.

-- Racial Traits
 * Ability Score Modifiers: +2 Dexterity, +2 Charisma, and –2 Constitution.
 * Type: Vampires are humanoids with the vampire subtype.
 * Size: Vampires are Medium creatures and thus have no bonuses or penalties due to their size.
 * Base Speed: Vampires have a base speed of 30 feet.
 * Languages: Vampires begin play speaking Common. Those with high Intelligence scores can choose any language it wants.
 * Undead Resistance: Vampires gain a +2 racial bonus on saving throws against disease and mind-affecting effects.
 * Resist Level Drain (Ex): Vampires take no penalties from energy drain effects, though they can still be killed if they accrue more negative levels then they have Hit Dice. After 24 hours, any negative levels a Vampire takes are removed without the need for an additional saving throw.
 * Manipulative Vampires gain a +2 racial bonus on Bluff and Fly checks.
 * Spell-Like Abilities - Blood Drain (Su): A vampire can suck blood from a grappled opponent; if the vampire establishes or maintains a pin, it drains blood, dealing 1d4 points of Constitution damage. The vampire heals 5 hit points or gains 5 temporary hit points for 1 hour (up to a maximum number of temporary hit points equal to its full normal hit points) each round it drains blood.
 * Darkvision: Vampires see perfectly in the dark up to 60 feet.
 * Low-light vision: In addition to their ability to see perfectly in the dark up to 60 ft, Vampires have low-light vision, allowing them to see twice as far as humans in conditions of dim light.


 * Negative Energy Affinity: Though a living creature, a Vampire reacts to positive and negative energy as if it were undead—positive energy harms it, while negative energy heals it.