Goblins

Much like Pathfinder Goblins, Goblins in Ravnica are small humanoids with a destructive streak. However, Ravnican Goblins are a critical part of Ravnican society, serving roles from expendable Boros soldiers to master Izzet scientists. Their size makes them weak, but they make up for it with their incredible dexterity and affinity for artifacts.

-- Racial Traits Feat and Skill Racial Traits Movement Racial Traits Senses Racial Traits
 * Ability Score Modifiers: +4 Dexterity, –2 Strength, and –2 Charisma.
 * Type: Goblins are humanoids with the goblinoid subtype.
 * Size: Goblins are Small creatures and thus gain a +1 size bonus to their AC, a +1 size bonus on attack rolls, a –1 penalty to their CMB and CMD, and a +4 size bonus on Stealth checks.
 * Base Speed: Goblins are fast for their size, and have a base speed of 30 feet.
 * Languages: Goblins begin play speaking Common and Goblin. Goblins with high Intelligence scores can choose from the following: Abyssal, Draconic, Minotaur, and Viashino.
 * Skilled: Goblins gain a +4 racial bonus on Stealth checks and a +2 racial bonus on driving checks and on Craft checks to build or repair mechanical devices without the proper tools.
 * Fast Movement: Goblins gain a +10 foot bonus to their base speed (this is already added to their Base Speed above.)
 * Darkvision: Goblins see perfectly in the dark up to 60 feet.