Elves

Elves in Ravnica are similar to their Pathfinder counterparts. They are typically characterized by their pointed ears and affinity with nature and green mana.They mature more quickly than humans, but also live to hundreds of years old. There are three main tribes of elves on Ravnica: the Devkarin, the Silhana, and the Simic Elves.

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The Devkarin

The Devkarin are dark elves that make up one of the two elite classes of the Golgari Swarm. The are lead by their high priestess, known as "Matka", and are often adept shamans and necromancers. Some of the Devkarin wear Moodmarks, which are minor enchantments which appear as spots or markings on their foreheads and around their eyes (usually resembling insect eyes). The Silhana

The Silhana are the most populous race of elves on Ravnica and are commonly part of the Selesnyan Conclave. Due to their natural dexterity and intelligence, these elves find archery, stealth, and magic come naturally, so they often become rangers or spellcasters. Simic Elves

Incredibly rare, this race of elves mostly died out before the guilds were established on Ravnica. Those that survived have mostly joined the Simic Combine, but the many biomechanical implants have transformed their appearances. The other tribes believe the Simic Elves were a cruel race, but little is known of their history.

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Racial Traits Defense Racial Traits Feat and Skill Racial Traits Magical Racial Traits Offense Racial Traits Senses Racial Traits
 * Ability Score Modifiers: +2 Dexterity, +2 Intelligence, and –2 Constitution.
 * Size: Elves are Medium creatures and thus receive no bonuses or penalties due to their size.
 * Type: Elves are Humanoids with the elf sub-type.
 * Base Speed: Elves have a base speed of 30 feet.
 * Languages: Elves begin play speaking Common and Elven. Elves with high Intelligence scores can choose from the following: Abyssal, Celestial, Draconic, Goblin, and Merfolk.
 * Elven Immunities: Elves are immune to magic sleep effects and gain a +2 racial saving throw bonus against enchantment spells and effects.
 * Keen Senses: Elves receive a +2 racial bonus on Perception checks.
 * Elven Magic: Elves receive a +2 racial bonus on caster level checks made to overcome spell resistance. In addition, elves receive a +2 racial bonus on Spellcraft skill checks made to identify the properties of magic items.
 * Weapon Familiarity: Elves are proficient with longbows (including composite longbows), longswords, rapiers, and shortbows (including composite shortbows), and treat any weapon with the word “elven” in its name as a martial weapon.
 * Low-Light Vision: Elves can see twice as far as humans in conditions of dim light.

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