Minotaur

Minotaur are a prideful race that value strength and courage. They are most at home on the battlefield, so they often join guilds such as the Boros Legion or Gruul Clans.

-- Racial Traits Offense Racial Traits ability which allows them to remain conscious and continue fighting even if their hit point totals fall below 0. Minotaur are still staggered at 0 hit points or lower and lose 1 hit point each round as normal. greataxes and hammers, and treat any weapon with the word “minotaur” in its name as a martial weapon. Other Racial Traits
 * Ability Score Modifiers: +2 Strength, +2 Constitution, –2 Intelligence, and –2 Wisdom.
 * Type: Minotaur are humanoids with the minotaur subtype.
 * Size: Minotaur are Medium creatures and thus have no bonuses or penalties due to their size.
 * Base Speed: Minotaur have a base speed of 30 feet.
 * Languages: Minotaur begin play speaking Common and Minotaur. Minotaur with high Intelligence scores can chose from the following: Abyssal, Celestial, Goblin, and Viashino.
 * Horns: Minotaur have horns that can be used as natural weapons to make unarmed strikes. They deal piercing damage equal to 1d6 plus their Strength modifier.
 * Ferocity: Minotaur possess the ferocity
 * Weapon Familiarity: Minotaur are always proficient with
 * Improved Bull Rush: Minotaur start with the "Improved Bull Rush" feat, allowing them not to provoke attacks of opportunity when performing a bull rush combat maneuver and giving them a +2 bonus on bull rush checks and a +2 to their CMD when an opponent tries to bullrush them.
 * Low-Light Vision: Minotaur can see twice as far as humans in conditions of dim light.
 * Imposing Presence: Minotaur get a +2 racial bonus to Intimidate checks.